Concept art by JuYoung Ha, found on ArtStation.
(https://www.artstation.com/artwork/D12Ne)
Created a low poly game ready model in 3Ds max after a concept done by JuYoung Ha, found on ArtStation. I started off with a block out then turned it into my low poly model. From there I created a high poly model and brought it into Zbrush. After sculpting on it in Zbrush I exported the high poly and baked it onto the low poly in substance painter. Once in substance painter I textured and rendered my model. I had fun doing this project and learned a lot along the way.
(https://www.artstation.com/artwork/D12Ne)
Created a low poly game ready model in 3Ds max after a concept done by JuYoung Ha, found on ArtStation. I started off with a block out then turned it into my low poly model. From there I created a high poly model and brought it into Zbrush. After sculpting on it in Zbrush I exported the high poly and baked it onto the low poly in substance painter. Once in substance painter I textured and rendered my model. I had fun doing this project and learned a lot along the way.