My process for the Camaro ZL1
I used CAD data and prepped the vehicle for production (including applying materials). Then I designed the layout for my scene. Next, I build the road and post in RailClone. I also created the lighting using an HDRI and the camera animation. I sculpted and textured the mountain in the foreground, as well as using forest pack for my vegetation. All the trees and bushes up close are hand placed. Then I rendered out of V-Ray. Lastly, I composited in Nuke and put everything together in After Effects.
This summer I had an internship at Pluto (https://hellopluto.com/). I very much so enjoyed every minute of it. I learned so much that my brain hurt sometimes. Everyone at the studio was extremely nice and truly passionate about their work and helping everyone to succeed. I cannot be more grateful for this opportunity. I am looking forward to continuing the relationships I made. Thank you so much, Ian O’Malley (https://www.artstation.com/omalleyian) for teaching me.
I used CAD data and prepped the vehicle for production (including applying materials). Then I designed the layout for my scene. Next, I build the road and post in RailClone. I also created the lighting using an HDRI and the camera animation. I sculpted and textured the mountain in the foreground, as well as using forest pack for my vegetation. All the trees and bushes up close are hand placed. Then I rendered out of V-Ray. Lastly, I composited in Nuke and put everything together in After Effects.
This summer I had an internship at Pluto (https://hellopluto.com/). I very much so enjoyed every minute of it. I learned so much that my brain hurt sometimes. Everyone at the studio was extremely nice and truly passionate about their work and helping everyone to succeed. I cannot be more grateful for this opportunity. I am looking forward to continuing the relationships I made. Thank you so much, Ian O’Malley (https://www.artstation.com/omalleyian) for teaching me.